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Interactive Entertainment | US Business Directory Business Information in US -
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Interactive Entertainment

Spore Productions

http://www.sporeproductions.com

Spore Productions is your solution for your interactive media and entertainment needs. We provide specialized graphics and multimedia development for a variety of interactive mediums, such as Web Adver-Games, Flash media, multimedia, CDROM games, websites, 2D and 3D graphics, and more. Our Services: We design and build interactive entertainment, from Adver-games, Flash animation to full out 3D games, websites to backend database solutions. We've provided our games and services to Netscape, AOL, Compuserve, Claire's Boutiques (RR Donelly), Kisko (Nexvision), Fido (Komunik), Lumeo Software, Winslow Press, Connect The Stars, The Epsilon Group, Health Straight Up, APEC (Asia Pacific Economic Cooperation), O'Brien Systems, Threesixty Communications, Digital Minds, the Pittsburgh Penguins, Owl Magazine, Quantum Computing Ltd., Gaming Concepts inc. (PN2media), Filament Lab, NineSides, ZapZyt and many more. Our full recent portfolio is not up yet, but have a look at this sampling of our work, and then just * > * or call us at 519.651-2827.

  • 12/8/2013
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Cie Studios

http://www.ciestudios.com

Cie Studios is a leading interactive agency and software developer. Cie Studios produces a variety of interactive programs including product visualization programs, online games and interactive training programs. Cie Studios has developed interactive programs for dozens of leading companies.

  • 12/8/2013
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Victory Gaming Inc

http://www.victorygaming.com

Victory Gaming develops Online Casual Games for leading publishers, advertising agencies and leading brands. The Company is experienced in the areas of scalable multiplayer games, advergames, online tournament and sweepstakes systems. We help businesses influence consumer behavior through immersive online games and in-game advertising opportunities. Let us show you how we build results.

  • 12/8/2013
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All inPlay LLC

http://www.allinplay.com

All inPlay maintains logs of all activities on our website in case a review is needed. Anyone found to be cheating will find their title stripped from them and possibly banned from the website for some period of time. What's cheating you ask? For our purposes it is defined as either helping anyone get in the top 25% without earning it, or getting other to help you to do so. Examples include: purposefully giving chips (as opposed to losing them fair-and-square) to another player, sharing information outside the game that gives you an unfair advantage, etc. All decisions by All inPlay concerning removal of players believed to be cheating or disrupting the game are final.

  • 12/8/2013
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Lightspace Corporation

http://www.lightspacecorp.com

Lightspace® Corporation merges cutting edge products with the excitement of software driven entertainment to create a revolutionary, interactive and engaging way for people of all ages to play, dance, design, get fit and above all, have fun. Our unique, interactive entertainment and display technology converts passive attendees into active participants by fusing light, sound and physical movement to create a highly appealing and adaptable experience. Put simply, we get people moving by encouraging activity that is irresistibly fun, dynamic and completely adaptive to the environment. With more than seven-in-ten Americans saying that they should be getting more exercise than they are now according to a 2006 Pew Research study, Lightspace® transforms everyday surfaces into engaging, entertaining and interactive exercise, display, gaming and learning surfaces that are capable of stimulating and responding to human touch. After all, keeping people entertained and moving not only promotes a healthier occasion for your clientele but it also has a direct impact on the financial health of your business. For instance, and as reported in Nightclub and Bar Magazine, "People expect to do more than just sit in a club and listen and watch. They want to get involved and become one with the club." Lightspace® enables its customers to offer highly interactive and engaging user experiences. Our versatile entertainment and display system supports limitless ways for patrons to enjoy themselves while allowing you to create unique experiences that are guaranteed to set you apart from the competition. Formed in 2001 and headquartered in Boston, Massachusetts, Lightspace® has been installed and used in a variety of capacities and by some of the world's most prestigious venues. Lightspace's leadership team has vast expertise in a variety of consumer markets, business sectors, and technology fields.

  • 12/8/2013
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Antidote Entertainment Corp

http://www.antidotegames.com

Antidote Entetainment is a leading producer of web-based games and systems such as leading entertainment destination site Prizecade (http://www.prizecade.com), as well as retail entertainment software products. In addition Antidote is a leading supplier of online entertainment and promotional games for clients and partners such as: PlanetHollywood.com (http://www.planethollywood.com), Chess.Net (http://www.chess.net) , GamesMania (http://www.gamesmania.com), and ValuSoft (http://www.valusoft.com), amongst others.

  • 12/8/2013
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Day 1 Studios LLC

http://www.day1studios.com

Day 1 Studios was founded in 2001. Led by FASA Interactive alumni Denny Thorley, Electronic Arts veteran, Mike McDonald and former Microsoft Game Studio pioneers, TJ Wagner and Jon Kimmich. Day 1 quickly staked their claim as the company that would set the bar for Microsoft's new XBOX live technology. The result, MechAssaultÔ, helped launch the vaunted on-line service in November of 2002 and instantly demonstrated to the world that Xbox Live and console online interactivity was the wave of the future. MechAssaultÔ and soon after MechAssault 2: Lone WolfÔ based their success on Day 1's core philosophy: Make it Accessible, Make it Empowering and Make it Immersive. These three simple truths are the mainstay of Day 1's "process-oriented" culture that celebrates long-term thinking and engineered solutions to problems. Great engineering or beautiful art do not make a game on their own. We believe in great ideas and bringing these great ideas to life. We believe that our technology and artistry help turn those great ideas into great gameplay. Bolstered by the success of the MechAssault series and the rock solid combination of staff and methodology, Day 1 was more than ready to make the leap into Next-Gen. Released to the press in August of 2006, Day 1 Studios signed on board with LucasArts to develop a new, and currently undisclosed, intellectual property. Focusing all efforts on the newest next-generation entertainment platforms offers opportunities of challenge; to test new creative, technical, and management paradigms like no other. With each challenge tackled, there are new opportunities to rethink, reevaluate, and annihilate the status quo. Day 1 Studios has three studios located in Chicago, Hunt Valley, MD and Seattle. Continuously growing, with over 140 employees today, cross-studio development continues our tradition of excellence and the passion to build high-quality games. In addition to our industry knowledge and business experience, we believe we continue to revolutionize the game experience. Our craft, collaboration, and fantastic energy make us the best. We are independent, innovative, and second to none. The challenges never end, and we hope they never do.

  • 12/8/2013
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Pseudo Interactive Inc.

http://www.pseudointeractive.com

Ever-growing and extremely tight-knit, the employees at PSEUDO Interactive dedicate themselves to the highest production standards in the industry. Having shipped games for both the Xbox 360 and the PlayStation®3, our talented team has recently completed a wide range of prototype projects that push our next-gen tech and design even further. With a new studio location and big opportunities on the horizon, we're actively seeking new hires who are as passionate as we are about making great games. Our recent prototypes feature inspired fiction, deep gameplay, outstanding design, and exceptional character animation. It is our intent to provide gamers with a compelling experience made all the more remarkable through emergent gameplay and unparalleled worlds.

  • 12/8/2013
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Sonic Branding Solutions Inc

http://www.sonicbrandingsolutions.com

Sonic Branding Solutions is a leading worldwide provider of mass market wireless and internet games and entertainment applications. The Company was founded in 2003 to focus on creating and distributing highly entertaining subscription applications that merge the worlds of mobile games, music, cell phone personalization, and user-generated content communities. We are focused on developing and publishing games and applications that captivate the consumer with an emphasis on music, personalization, youth oriented content and community interactivity. We continue to expand on our unique position in gaming and personalization by delivering new, innovative applications and continuing enhancements to our existing product portfolio. We invite you to learn more about us and the future of wireless entertainment we are proudly building.

  • 12/8/2013
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Fuel Industries

http://www.fuelindustries.com

Fuel Industries is dedicated to experimenting with new technologies to ensure that our team is moving ahead of the adoption curve in online marketing. We challenged ourselves to create a viral, 3D multiplayer community gaming environment that showcased the talents of our creative and development teams. Cowboys & Engines would become an idea testing ground to share with our clients and the industry.

  • 12/8/2013
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Zoesis Studios

http://www.zoesis.com

The genesis of Zoesis (zo,ee,sis) is, not surprisingly, found in the academic world. From the think-tank environment of Carnegie Mellon to the early years of the company's life, the founders tackled the challenge of building believable agents (interactive characters) into a viable commercial proposition. Zoesis began its journey by building a prototype entertainment web site to measure objectively and subjectively the impact of the technology's appeal. The site was praised by Disney, AOL, The New York Times, USA Today, and a myriad of consumers. In 2001, Zoesis won prestigious awards, such as Massachusetts Interactive Multimedia Council (MIMC) awards for both Best Children's Content and Best Technology across all categories. Zoesis then tested the technology's power for interactive advertising, by bringing consumer products to life as appealing, memorable, interactive creatures. NFO, the market research arm of the Interpublic Group, measured the advertising impact of a Zoesis- built website, which, compared to the actual public site for the product, showed dramatic results on the measures of time (half of the test consumers spent over an hour playing with the Zoesis content, an extraordinarily long time to spend with an advertisement) and product appeal (the Zoesis site tripled purchase intent a week after the initial impression while the manufacurer's original Flash-based site left no detectable impression). Based on these results and on their own evaluations, McDonald's and Heinz chose to deploy Zoesis technology on their public web sites (ronald.com and ezsquirt.com). From these experiences, and discussions they enabled with dozens of large entertainment and consumer product companies, Zoesis identified near-term advances in the feature set that would further expand the market for the character technology. Zoesis evaluated the requirements for these next-generation interactive characters and developed a plan for R&D and subsequent commercialization. The company submitted this plan to the Advanced Technology Program of the U.S. Commerce Department, which funds high-risk research with the potential to have large national economic impact. Zoesis was selected as one of only 40 winners (out of 472 competitors), being awarded $2M in funding over two years. Using proprietary interactive-character technology as well as the new ATP-funded advances, Zoesis continues to help clients and partners bring their characters to life in new and powerful ways.

  • 12/8/2013
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VU Games

  • 12/8/2013
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Pixel Technologies

http://www.pixel-tech.com

Pixel is a veteran provider of subscription based, multi-user interactive entertainment and edutainment channels for the subscribers of digital networks such as Interactive Television, Wireless Telephony and Broadband internet. Pixel provides proven cross-platform gaming service solutions that incorporate compelling content, state of the art technology and carrier-class service to mobile and ITV operators as well as providing technology and distribution services to content producers and publishers. The Pixel development team has world-class application coding, back office development and integration expertise for all platforms. The management team has a high degree of consumer related commercial experience in the marketplace and broad experience of product development. In the last 10 years the Pixel team has developed interactive entertainment and edutainment products in partnership with leading publishers such as Electronic Arts. In the last 3 year Pixel has focused on development and delivery of interactive entertainment services for iTV and mobile services.

  • 12/8/2013
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Hothead Games

http://www.hotheadgames.com

Hothead Games is an interactive entertainment company dedicated to creating and delivering innovative and engaging video game experiences to as wide an audience as possible. The company seeks to create games with the highest density of fun per development dollar by creating unique, addictive titles specifically targeted to underserved markets. Hothead's approach combines veteran experience, innovative production methodologies, and a keen awareness of the importance of controlling distribution channels. This focus ensures we only make games that gamers want. Founded in March 2006 and headquartered in downtown Vancouver, British Columbia, Canada, Hothead consists entirely of industry veterans with a track record of creating games that are both critically acclaimed and commercially successful.

  • 12/8/2013
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Handheld Games LLC

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GT Interactive

  • 12/8/2013
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Team 17

  • 12/8/2013
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Mind Candy

http://www.mindcandy.com

Mind Candy creates games and puzzles that span multiple media. Founded in 2003 and based in London, UK, we use all forms of technology to tell stories and interact with our audiences. We are Europe's foremost developer of Alternate Reality Games (ARGs). Our flagship project, Perplex City, has been widely recognised as a pioneer in the field, attracting players from every demographic. It won the Origin Vanguard Innovative Game Award in 2006 and continues to thrive. We are now expanding beyond Perplex City, developing a new virtual world and online game aimed at Children (7-12 year-olds).

  • 12/8/2013
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Criterion Games

  • 12/8/2013
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